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+From 0511fc56e7017209ad18d16551ccaad05de9486c Mon Sep 17 00:00:00 2001
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+From: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
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+Date: Mon, 8 May 2017 23:12:49 +0200
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+Subject: [PATCH] Make EGL support optional
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+
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+It is perfectly possible to build Mesa3D with just OpenGL support, and
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+use with GLX in X.org, without having EGL/OpenGLES support.
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+
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+However, libepoxy currently unconditionally requires EGL support in its
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+configure.ac, which causes a build failure when Mesa3D only provides
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+full OpenGL support:
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+
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+checking for EGL... no
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+configure: error: Package requirements (egl) were not met:
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+
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+Package egl was not found in the pkg-config search path.
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+Perhaps you should add the directory containing `egl.pc'
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+to the PKG_CONFIG_PATH environment variable
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+Package 'egl', required by 'world', not found
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+
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+This commit fixes that by:
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+
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+ - Adjusting the configure.ac to add a --{enable,disable}-egl option
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+ handled in the exact same way as --{enable,disable}-glx
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+
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+ - Adjusting the meson build logic in the same way.
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+
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+ - Adjusting src/dispatch_common.h to define PLATFORM_HAS_EGL correctly,
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+ which allows to not include any EGL related header file if EGL
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+ support is not enabled.
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+
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+Submitted-upstream: https://github.com/anholt/libepoxy/pull/123
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+Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
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+---
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+ configure.ac | 33 ++++++++++++++++++++++++++++-----
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+ meson.build | 21 ++++++++++++++++++---
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+ meson_options.txt | 5 +++++
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+ src/dispatch_common.h | 8 ++++----
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+ 4 files changed, 55 insertions(+), 12 deletions(-)
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+
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+diff --git a/configure.ac b/configure.ac
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+index 31b0985..2dbecd9 100644
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+--- a/configure.ac
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++++ b/configure.ac
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+@@ -88,11 +88,35 @@ AS_CASE([$enable_glx],
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+ [AC_MSG_ERROR([Invalid value "$enable_glx" for option "--enable-glx"])]
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+ ])
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+
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+-# The remaining platform specific API for GL/GLES are enabled
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+-# depending on the platform we're building for
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++AC_ARG_ENABLE([egl],
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++ [AC_HELP_STRING([--enable-egl=@<:@auto,yes,no@:>@], [Enable EGL support @<:@default=auto@:>@])],
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++ [enable_egl=$enableval],
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++ [enable_egl=auto])
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++
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++AS_CASE([$enable_egl],
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++ [auto], [
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++ AS_CASE([$host_os],
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++ [mingw*], [build_egl=no],
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++ [darwin*], [build_egl=no],
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++ [android*], [build_egl=no],
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++ [build_egl=yes])
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++ ],
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++
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++ [yes], [
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++ build_egl=yes
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++ ],
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++
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++ [no], [
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++ build_egl=no
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++ ],
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++
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++ [AC_MSG_ERROR([Invalid value "$enable_egl" for option "--enable-egl"])]
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++])
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++
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++# The remaining platform specific API are enabled depending on the
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++# platform we're building for
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+ AS_CASE([$host_os],
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+ [mingw*], [
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+- build_egl=no
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+ build_wgl=yes
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+ has_znow=yes
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+ # On windows, the DLL has to have all of its functions
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+@@ -108,7 +132,6 @@ AS_CASE([$host_os],
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+ ],
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+
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+ [darwin*], [
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+- build_egl=no
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+ build_wgl=no
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+ build_apple=yes
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+ has_znow=no
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+@@ -116,7 +139,6 @@ AS_CASE([$host_os],
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+ ],
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+
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+ [
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+- build_egl=yes
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+ build_wgl=no
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+ has_znow=yes
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+ # On platforms with dlopen, we load everything dynamically and
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+@@ -131,6 +153,7 @@ AM_CONDITIONAL(BUILD_EGL, test x$build_egl = xyes)
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+ if test x$build_egl = xyes; then
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+ PKG_CHECK_MODULES(EGL, [egl])
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+ AC_DEFINE([BUILD_EGL], [1], [build EGL tests])
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++ AC_DEFINE(ENABLE_EGL, [1], [Whether EGL support is enabled])
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+ fi
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+
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+ AM_CONDITIONAL(BUILD_GLX, test x$build_glx = xyes)
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+diff --git a/meson.build b/meson.build
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+index 5435f45..226152e 100644
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+--- a/meson.build
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++++ b/meson.build
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+@@ -51,26 +51,41 @@ elif enable_glx == 'no'
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+ build_glx = false
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+ endif
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+
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++enable_egl = get_option('enable-egl')
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++if enable_egl == 'auto'
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++ if host_system == 'windows'
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++ build_egl = false
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++ elif host_system == 'darwin'
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++ build_egl = false
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++ elif host_system == 'android'
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++ build_egl = false
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++ else
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++ build_egl = true
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++ endif
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++elif enable_egl == 'yes'
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++ build_egl = true
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++elif enable_egl == 'no'
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++ build_egl = false
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++endif
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++
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+ # The remaining platform specific API for GL/GLES are enabled
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+ # depending on the platform we're building for
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+ if host_system == 'windows'
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+- build_egl = false
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+ build_apple = false
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+ build_wgl = true
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+ has_znow = true
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+ elif host_system == 'darwin'
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+- build_egl = false
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+ build_apple = true
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+ build_wgl = false
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+ has_znow = false
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+ else
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+- build_egl = true
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+ build_apple = false
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+ build_wgl = false
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+ has_znow = true
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+ endif
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+
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+ conf.set10('ENABLE_GLX', build_glx)
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++conf.set10('ENABLE_EGL', build_egl)
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+
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+ # Compiler flags, taken from the Xorg macros
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+ if cc.get_id() == 'msvc'
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+diff --git a/meson_options.txt b/meson_options.txt
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+index 18932f5..244476a 100644
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+--- a/meson_options.txt
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++++ b/meson_options.txt
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+@@ -6,3 +6,8 @@ option('enable-glx',
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+ choices: [ 'auto', 'yes', 'no' ],
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+ value: 'auto',
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+ description: 'Enable GLX support')
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++option('enable-egl',
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++ type: 'combo',
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++ choices: [ 'auto', 'yes', 'no' ],
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++ value: 'auto',
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++ description: 'Enable EGL support')
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+diff --git a/src/dispatch_common.h b/src/dispatch_common.h
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+index e3277f7..e16771f 100644
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+--- a/src/dispatch_common.h
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++++ b/src/dispatch_common.h
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+@@ -24,19 +24,19 @@
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+ #include "config.h"
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+
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+ #ifdef _WIN32
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+-#define PLATFORM_HAS_EGL 0
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++#define PLATFORM_HAS_EGL ENABLE_EGL
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+ #define PLATFORM_HAS_GLX ENABLE_GLX
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+ #define PLATFORM_HAS_WGL 1
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+ #elif defined(__APPLE__)
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+-#define PLATFORM_HAS_EGL 0
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++#define PLATFORM_HAS_EGL ENABLE_EGL
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+ #define PLATFORM_HAS_GLX ENABLE_GLX
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+ #define PLATFORM_HAS_WGL 0
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+ #elif defined(ANDROID)
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+-#define PLATFORM_HAS_EGL 1
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++#define PLATFORM_HAS_EGL ENABLE_EGL
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+ #define PLATFORM_HAS_GLX 0
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+ #define PLATFORM_HAS_WGL 0
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+ #else
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+-#define PLATFORM_HAS_EGL 1
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++#define PLATFORM_HAS_EGL ENABLE_EGL
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+ #define PLATFORM_HAS_GLX ENABLE_GLX
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+ #define PLATFORM_HAS_WGL 0
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+ #endif
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+--
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+2.7.4
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+
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