canvas.html 4.9 KB

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  1. <html>
  2. <head>
  3. <title>Canvas Performance Test</title>
  4. <meta http-equiv="X-UA-Compatible" content="IE=8,chrome=1">
  5. <script type='text/javascript'
  6. src='http://getfirebug.com/releases/lite/1.2/firebug-lite-compressed.js'></script>
  7. <script src="include/util.js"></script>
  8. <script src="include/base64.js"></script>
  9. <script src="include/canvas.js"></script>
  10. <script src="face.png.js"></script>
  11. </head>
  12. <body>
  13. Iterations: <input id='iterations' style='width:50' value="100">&nbsp;
  14. Width: <input id='width' style='width:50' value="640">&nbsp;
  15. Height: <input id='height' style='width:50' value="480">&nbsp;
  16. <input id='startButton' type='button' value='Do Performance Test'
  17. style='width:150px' onclick="begin();">&nbsp;
  18. <br><br>
  19. <b>Canvas</b> (should see three squares and two happy faces):<br>
  20. <canvas id="canvas" width="200" height="100"
  21. style="border-style: dotted; border-width: 1px;">
  22. Canvas not supported.
  23. </canvas>
  24. <br>
  25. Results:<br>
  26. <textarea id="messages" style="font-size: 9;" cols=80 rows=25></textarea>
  27. </body>
  28. <script>
  29. var msg_cnt = 0;
  30. var start_width = 300, start_height = 100;
  31. var iterations;
  32. function message(str) {
  33. console.log(str);
  34. cell = $('messages');
  35. cell.innerHTML += msg_cnt + ": " + str + "\n";
  36. cell.scrollTop = cell.scrollHeight;
  37. msg_cnt += 1;
  38. }
  39. function test_functions () {
  40. var img, x, y;
  41. Canvas.fillRect(0, 0, Canvas.c_wx, Canvas.c_wy, [240,240,240]);
  42. Canvas.blitStringImage("data:image/png;base64," + face64, 150, 10);
  43. var himg = new Image();
  44. himg.onload = function () {
  45. Canvas.ctx.drawImage(himg, 200, 40); };
  46. himg.src = "face.png";
  47. /* Test array image data */
  48. data = [];
  49. for (y=0; y< 50; y++) {
  50. for (x=0; x< 50; x++) {
  51. data[(y*50 + x)*4 + 0] = 255 - parseInt((255 / 50) * y, 10);
  52. data[(y*50 + x)*4 + 1] = parseInt((255 / 50) * y, 10);
  53. data[(y*50 + x)*4 + 2] = parseInt((255 / 50) * x, 10);
  54. data[(y*50 + x)*4 + 3] = 255;
  55. }
  56. }
  57. Canvas.blitImage(30, 10, 50, 50, data, 0);
  58. //Canvas.prefer_js = false;
  59. img = Canvas.getTile(5,5,16,16,[0,128,128]);
  60. Canvas.putTile(img);
  61. img = Canvas.getTile(90,15,16,16,[0,0,0]);
  62. Canvas.setSubTile(img, 0,0,16,16,[128,128,0]);
  63. Canvas.putTile(img);
  64. }
  65. function begin () {
  66. $('startButton').value = "Running";
  67. $('startButton').disabled = true;
  68. setTimeout(start_delayed, 250);
  69. iterations = $('iterations').value;
  70. }
  71. function start_delayed () {
  72. message("Running test: prefer Javascript");
  73. Canvas.prefer_js = true;
  74. var time1 = run_test();
  75. message("prefer Javascript: " + time1 + "ms total, " +
  76. (time1 / iterations) + "ms per frame");
  77. message("Running test: prefer Canvas ops");
  78. Canvas.prefer_js = false;
  79. var time2 = run_test();
  80. message("prefer Canvas ops: " + time2 + "ms total, " +
  81. (time2 / iterations) + "ms per frame");
  82. Canvas.resize(start_width, start_height, true);
  83. test_functions();
  84. $('startButton').disabled = false;
  85. $('startButton').value = "Start";
  86. }
  87. function run_test () {
  88. var width, height;
  89. width = $('width').value;
  90. height = $('height').value;
  91. Canvas.resize(width, height);
  92. var color, start_time = (new Date()).getTime(), w, h;
  93. for (var i=0; i < iterations; i++) {
  94. color = [128, 128, (255 / iterations) * i, 0];
  95. for (var x=0; x < width; x = x + 16) {
  96. for (var y=0; y < height; y = y + 16) {
  97. w = Math.min(16, width - x);
  98. h = Math.min(16, height - y);
  99. var tile = Canvas.getTile(x, y, w, h, color);
  100. Canvas.setSubTile(tile, 0, 0, w, h, color);
  101. Canvas.putTile(tile);
  102. }
  103. }
  104. }
  105. var end_time = (new Date()).getTime();
  106. return (end_time - start_time);
  107. }
  108. window.onload = function() {
  109. message("in onload");
  110. $('iterations').value = 10;
  111. Canvas.init('canvas');
  112. Canvas.resize(start_width, start_height, true);
  113. message("Canvas initialized");
  114. test_functions();
  115. }
  116. </script>
  117. </html>