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Use our own event registration function for keyboardinputReset.

samhed 10 years ago
parent
commit
5b7598ac6b
1 changed files with 2 additions and 1 deletions
  1. 2 1
      include/ui.js

+ 2 - 1
include/ui.js

@@ -17,7 +17,6 @@ var UI;
 
 
     // Load supporting scripts
     // Load supporting scripts
     window.onscriptsload = function () { UI.load(); };
     window.onscriptsload = function () { UI.load(); };
-    window.onload = function () { UI.keyboardinputReset(); };
     Util.load_scripts(["webutil.js", "base64.js", "websock.js", "des.js",
     Util.load_scripts(["webutil.js", "base64.js", "websock.js", "des.js",
                        "keysymdef.js", "keyboard.js", "input.js", "display.js",
                        "keysymdef.js", "keyboard.js", "input.js", "display.js",
                        "jsunzip.js", "rfb.js", "keysym.js"]);
                        "jsunzip.js", "rfb.js", "keysym.js"]);
@@ -139,6 +138,8 @@ var UI;
             UI.setViewClip();
             UI.setViewClip();
             Util.addEvent(window, 'resize', UI.setViewClip);
             Util.addEvent(window, 'resize', UI.setViewClip);
 
 
+            Util.addEvent(window, 'load', UI.keyboardinputReset);
+
             Util.addEvent(window, 'beforeunload', function () {
             Util.addEvent(window, 'beforeunload', function () {
                 if (UI.rfb_state === 'normal') {
                 if (UI.rfb_state === 'normal') {
                     return "You are currently connected.";
                     return "You are currently connected.";